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![]() To close ePSXe correctly, press ESC to return to the ePSXe GUI, and then close the program from there. If you do not have a folder called Memor圜ards on the C:\ drive, then your ePSXe will not save correctly, but it will appear to when you are actually playing (since it stores everything until the very end, then updates the memory card file).Ĭheck your memory card configuration, and make sure you are closing ePSXe correctly. #Epsxe memory card proThe following Memory Card formats are supported: ePSXe/PSEmu Pro Memory Card (.mcr) DexDrive Memory Card (.gme) pSX/AdriPSX Memory Card (.bin) Bleem Memory Card (.mcd) VGS Memory Card (.mem. Say you set the memory card configuration to C:\Memor圜ards\Memor圜ard1.mcr MemcardRex Windows Description MemcardRex is a PSX Memory Card explorer/editor. Now, this error happens if the directory you are saving to does not exist. So it cannot save anything, and the next time you play there is nothing stored on the card. value without the power ups, based on 85HP+stats at the start). All 5 familiars, combat stats and xp at lvl 99. But then you close ePSXe and it goes to store the memory card changes, and it cannot find the memory card directory. First save point of the game with the normally inaccessible Nosedevil familiar unlocked. So while you run ePSXe, and save to the memory card, everything appears to work correctly. #Epsxe memory card updateThis problem has happened before to two users here on the forums.ĮPSXe does not update the memory card files until the program closes. From dided21 ( 2KB) Saved right before final boss, all characters and GFs have max stats with ultimate weapons. From Maddog100 ( 4KB) Save 1 - Debug Room Disk 4 and Save 2 - Debug Room Disk 1. One thing you need to check is the configuration of your memory card files. Game saved at earliest point, all characters will be max level, have all items and cards. assuming you are just now transferring over from xperia play native ps1 emu (psxperia) to epsxe or FPse and do NOT have save data in epsxe or fpse follow this method Rename your 0.raw to either Anyname.mcd or Anyname.
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